Murphy's sewing laws

Murphy's sewing laws

* Fusible interfacings always fuse to the iron
* The serge only eats the customer's garment
* If you need 6 buttons, you will find 5 in your button box
* The seam you meant to rip out is invariably the other one
* When you are in a hurry, the needle eye is always too small
* The fabric you forgot to pre-shrink will always shrink the most
* The pattern you wanted to make again will have one key piece missing
* If you drop something out of your sewing basket, it will be your box of pins, with the cover off
* Whenever the construction process is going well, the bobbin thread runs out
* The magnitude of the goof is in direct proportion to the cost of the fabric
* Your lost needle will be found by your son, husband or brother-in-law, while walking around barefoot
* Facings tend to be sewn to the wrong side (Opposite sides attract)
* Collar points don't match, and you've trimmed all the seams
* The iron never scorches the garment until its final pressing
* The steam iron only burps rusty water on light silk fabric
* The sewing machine light usually burns out on Sunday
* Pinking shears get dull just by looking at them
* Gathering threads always break in the middle
* The scissors cut easiest past the buttonhole
* Matching edges don't
Sent by Barb
* You will spill your pin box once per garment.
Sent by Barb on behalf of his sister
* As yee sew, so shall ye rip
Sent by EJ Mott passed to her by her grandmother



Source: http://www.murphys-laws.com/

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